UICanvas¶
类位于 Infernux.ui
继承自: InxUIComponent
描述¶
UI 画布组件。所有 UI 元素的根容器——UI 的舞台。
description
属性¶
| 名称 | 类型 | 描述 |
|---|---|---|
| render_mode | RenderMode |
渲染模式。 |
| sort_order | int |
排序顺序。 |
| target_camera_id | int |
|
| reference_width | int |
|
| reference_height | int |
|
| ui_scale_mode | UIScaleMode |
|
| screen_match_mode | ScreenMatchMode |
|
| match_width_or_height | float |
|
| pixel_perfect | bool |
|
| reference_pixels_per_unit | float |
properties
公共方法¶
| 方法 | 描述 |
|---|---|
compute_scale(screen_w: float, screen_h: float) → Tuple[float, float, float] |
Compute (scale_x, scale_y, text_scale) for a viewport size. |
invalidate_element_cache() → None |
Mark the cached element list as stale. |
iter_ui_elements() → Iterator[InxUIScreenComponent] |
Yield all screen-space UI components on child GameObjects (depth-first). |
raycast(canvas_x: float, canvas_y: float, tolerance: float = ...) → Optional[InxUIScreenComponent] |
Return the front-most element hit at (canvas_x, canvas_y), or None. |
raycast_all(canvas_x: float, canvas_y: float, tolerance: float = ...) → List[InxUIScreenComponent] |
Return all elements hit at the given point, front-to-back order. |
public_methods
示例¶
example
另请参阅¶
see_also